![]() ![]() Mathematically if you just had 1 dweller with 10 INT the 1 room full upgrade would net you something like 13.5 stims in the time the 32 minutes went by but since you would only receive 12 is cuts unless your working witha MR.Handy you could use those shaved time to add on a jump over time. This was brought to you by the death of 3 of my dwellers from trying to make up some caps rushing which brought 6 radscorpions into my basewhich cost 1000+ caps to revive another 7000 caps to make the rooms a good hour of my time and I still ran outta caps again after paying 7!!!! nuka colas to rush a dweller from the wastes to bringin 5000 caps to do this all. WIll try to get the rest of the info for single rooms and the rest of the triple merge if you want lvl 12 at start is now 13 from this testing.ģ ROOM MERGE FULL UPGRADE 1 Dweller with 10 INT.īest I could gather for information atm since I ran out of caps. Think I might be going into madness so I am gonna run this test right now for you.ġ Dweller with 10 INT. Wouldn't the Intelligence bonus be irrelevant, wouldn't it work out to be the same efficiency ? So 5 Int would reduce a 7 minute production cycle by 2 minutes and 5 Int would reduce a 14 minute production cycle by 4 minutes ? Originally posted by spaceweezle:Hmm okay I think I understand the *coming back* mechanic a little better now.īut wouldn't the increase in Intelligence give the same reduction in production time relative to the production cycle itself ? ![]()
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